Close
Close
Advanced Search

CASTLE OLDSKULL - Game World Generator - Deluxe EditionClick to magnify
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/245925.xml&w=500&h=324
Full‑size Preview
https://watermark.drivethrurpg.com/pdf_previews/245925-sample.pdf

CASTLE OLDSKULL - Game World Generator - Deluxe Edition

ADD TO WISHLIST >

Please Note: This Deluxe and Revised Edition of the Platinum Best-Selling Game World Generator is actually two books in one.  It is a fully expanded, reformatted, re-illustrated, and re-edited version of the original Game World Generator, along with a new 70,000-word book -- my requested City State Design Guide -- which is featured as a part herein, where the previous edition ended with very little city state information.  The two books are united as a continuous narrative due to the number of requests made by GMs for these associated topics over the years.  This Deluxe Edition supersedes the existing Game World Generator (GWG1 V1), which remains available separately at an introductory price.  The original edition's 71,000 words have expanded with new material to encompass 161,000 total words in the Deluxe Edition, thereby featuring more than double the content, and making this volume now my most extensive gaming supplement to date.  Enjoy!

**

Affordable excellence. A Platinum Medal Best Seller (DriveThruRPG & RPGNow), now fully revised and expanded with more than twice the original material.

 

Wolf-haunted wastelands of frigid tundra,

Veiling lost cities sunken and frozen into the ice …

Mist-wreathed mountains teeming with orcs,

Goblins, demons and dwarven underworlds …

Burning battlefields, reigned over

By imperious and ancient dragons …

Steaming jungles, filled with headhunters

And savage apes, guardians to ancient temples

Filled with accursed gold …

 

These are the realms of old school fantasy role-playing, the world of your imagination. This world is a dark and wondrous place, an endless milieu teeming with danger, intrigue, exotic wonders, epic quests, and the bold heroes and villains who dare to conquer all. And you, as the Game Master, are tasked with creating those kingdoms from scratch. It is your mission to forge an entire alternate universe filled with infinite possibilities, a world which your friends and fellow role-players can explore for years to come. But how do you create a world? How do you even begin?

The CASTLE OLDSKULL GAME WORLD GENERATOR is the only guide specifically and solely designed to assist you in creating an entire old school fantasy world. This is no “It is time for you to take the world into your own hands, and no one but you can decide what to include” copout dodge which demands everything of you and gives you nothing. This is a massive step-by-step guide, from blank hex paper to the fully-realized game world, which explains the entire process to you in granular detail. Even better, this book is filled with dozens of helpful graphics which illustrate the entire mapping process. If you love lost worlds like Dave Arneson’s “Black Marsh,” Edgar Rice Burroughs’ Barsoom and Pellucidar, Gary Gygax’s “Gray Kingdom,” Robert E. Howard’s Cimmeria and Hyboria, Fritz Leiber’s Nehwon, H.P. Lovecraft’s Dreamlands, Michael Moorcock’s Melnibone and J.R.R. Tolkien’s Middle Earth, then this is the book for you!

Highlights include: world conception, mapping, scale, landforms, terrain, kingdoms and fiefs, wilderness design, feudal realms and foreign equivalents, city and wilderness names, treasures and resources, hierarchies of nobility, ruler classes and levels, realm alignment, campaign-tailored population formulae, demi-human enclaves, humanoid tribes, starting area development, dragon lair placement, dungeon placement and much more. Everything you need to turn your ideas into a solid, coherent and adventure-filled world is right here at your fingertips.

The GAME WORLD GENERATOR is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 35 years of play experience. Best of all, if there are any other materials you would like to see relating to world or dungeon design, feel free to contact the author. I create the supplements that Game Masters want. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This book is your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 5 parts, over 100 section topics, 161,100 words, over 430 pages; organized via a fully hyperlinked table of contents. Just one of the proud creations available now from Wonderland Imprints — Only the Finest Works of Fantasy.)

~

To view the entire library of available titles for Castle Oldskull, Hawk & Moor, Old School Essentials compatible supplements, and more, please visit Kent David Kelly's Wonderland Imprints publisher page.

The Wonderland Imprints Swords & Sorcery Library

Code

Supplement Title

Primary Game Topics

CO1

The Classic Dungeon Design Guide I

Dungeons / Lore / Random Tables

CO2

The Classic Dungeon Design Guide II

Dungeons / Lore / Random Tables

CO3

The Classic Dungeon Design Guide III

Dungeons / Lore / Random Tables

CO4

Oldskull Dungeon Generator

Dungeons / Solo Gaming Tools

CO5

The Book of Dungeon Traps

Dungeons / Random Tables

CO6

Oldskull Dungeon Tools

Generators / Solo Gaming Tools

CO7

Game World Generator – Deluxe Edition

Game World / Random Tables

CO8

Oldskull Adventure Generator

Game World / Random Tables

CO9

Chaotic Descriptor Table

Generators / Random Tables

CO10

Dungeon Delver Enhancer

Characters / Lore / Random Tables

CO11

Oldskull Warriors

Characters / Classes / Lore

CO12

Oldskull Knights

Characters / Classes / Lore

CO13

Oldskull Anti-Paladins

Characters / Classes / Lore

CO14

Oldskull Plague Doctors

Characters / Classes / Lore

CO15

Oldskull Gonneslingers

Characters / Classes / Lore

CO16

Serpentine

Characters / Races

CO17

Oldskull Half-Ogres

Characters / Races

CO18

Oldskull D100 NPC Generator

Characters / Generators

CO19

Character Tables

Gameplay / Tabletop Reference

CO20

Combat Tables

Gameplay / Tabletop Reference

CO21

Dungeon Monsters & Treasures Level 1

Monsters / Treasure

CO22

Oldskull Dungeon Encounters

Lore / Monsters / Treasure

CO23

Oldskull Dungeon Bestiary

Monsters / Random Tables

CO24

Oldskull Dragons

Monsters / Treasure

CO25

Oldskull Trolls

Lore / Monsters / Races

CO26

Oldskull Monster Generator

Generators / Lore / Monsters

CO27

Oldskull Treasure Trove

Random Tables / Treasure

CO28

The Oldskull Deck of Strangest Things

Lore / Random Tables / Treasure

CO29

City State Encounters

Random Tables / Urban Adventures

CO30

The Order of the Scarlet Tabard

Characters / Lore / Random Tables

CO31

Captains of the Scarlet Tabard

Characters / Lore

CO32

Oldskull Tyrrhenia Map Pack

Game World / Lore / Realm Maps

CO33

333 Realms of Entropy

Game World / Lore / Monsters

CO34

1,000 Rooms of Chaos

Dungeons / Solo Gaming Tools

CO35

1,000 Rooms of Chaos II

Dungeons / Solo Gaming Tools

CO36

The Pegana Mythos

Characters / Game World / Lore

CO37

The Oldskull Necronomicon

Characters / Game World / Lore

CO38

Lords of Oldskull: Krampus

Classes / Lore / Monsters

OSE1

Character Creation

Basic / Expert (B/X) Characters

OSE2

1977 Bestiary

Basic / Expert (B/X) Monsters

OSE3

Adventurer’s Arsenal

Basic / Expert (B/X) Equipment

OSE4

Turn Tracker

Basic / Expert (B/X) Gameplay

OSE5

Oldskull Grid War

Basic / Expert (B/X) Gameplay

HM1

Hawk & Moor Book I

TSR / Gary Gygax History 1973

HM2

Hawk & Moor Book II

TSR / Gary Gygax History 1974

HM3

Hawk & Moor Book III

TSR / Gary Gygax History 1975

HM4

Hawk & Moor Book IV

TSR / Gary Gygax History 1976

HM5

Hawk & Moor Book V

TSR / Gary Gygax History 1977

HM6

The Steam Tunnel Incident

TSR History / 1980s

 

(And more can be found at the Wonderland Imprints publisher page.)

Don't know where to begin?

Each of the Wonderland Imprints series has an acclaimed first introductory volume. You can start there, and then journey further as you choose.

Series include the Black Label Editions (unillustrated tabletop volumes), Castle Oldskull (old school RPG supplements), The Classic Dungeon Design Guides (system neutral dungeon crafting), Hawk & Moor (Dungeons & Dragons history), Old School Essentials (supplements for Gavin Norman's B/X game), Oldskull Innovations (unique experimental products), and the Oldskull Library (classic weird fiction), as well as many Free Supplement Releases.

pixel_trans.gif
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (2)
Discussions (5)
Customer avatar
Brian B November 19, 2023 12:27 am UTC
PURCHASER
I keep meaning to ask.. the system generates the number of ancient dragons. Is there another system for breaking down the number of younger dragons from the number of ancient dragons? Maybe in another book?
Reply
Customer avatar
Kent K November 19, 2023 6:39 am UTC
PUBLISHER
Hi there Brian, you could probably decide on survival rates for each of the 8 growth stages ... for example if you had the stages as 50% fatalities each, there would be 128 very young dragons, 64 young, 32 sub-adult, 16 young adult, 8 adult, 4 old, 2 very old, per 1 ancient dragon (approximately).
Customer avatar
Mark S April 01, 2023 9:40 pm UTC
I missed the sale because my phone could not sign in to PayPal. As soon as this product goes back down to 99 cents, please let me know.
Customer avatar
Stacie W January 12, 2023 2:36 pm UTC
Is this version available in print?
Customer avatar
Lesley N July 21, 2022 8:44 pm UTC
PURCHASER
Hmm, just a miserable 5 bucks full price.
I've seen the original items, it was nice to get this as a combined item.
Nicely done text and modest illustrations.

This is something I'd buy in hardcover willingly.
Nice product Kent.
Customer avatar
Pierre P July 23, 2018 12:34 am UTC
PURCHASER
Hello Kent, how much of this book is new from the original Game World Generator and City State Encounters (since I've bought both already), I.e. is the City State Design all know from the CS Encounters? Will the new materials be offered as a standalone product?
Reply
Customer avatar
Kent K July 23, 2018 10:14 pm UTC
PUBLISHER
Hi there Pierre, good to hear from you. The world generation part of the book has some new material, but most of the new material is in the City State Design Guide (CSDG). It supplements the City State Encounters book, but does not duplicate it; it's more about city design than encounter design. The CSDG covers about 170 pages of the book, so it's about 40% of the book. If you like, when I get back from vacation I can make the CSDG as a separate volume. It's highly dependent on the Game World Generator but could be regarded as a "supplement to the supplement" or part two of world design.
Reply
Customer avatar
Pierre P July 24, 2018 2:59 am UTC
PURCHASER
Hi Kent, since there is new material in the GWG I likely just buy the new version so I can just keep one file for use.
Reply
Customer avatar
Davi M October 03, 2023 4:28 pm UTC
Do you have any material focused on building danger zones, I'm building a hexcrawl but it's kinda of difficult to figure out what the hex feature will be
Browse Categories
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product Information
Platinum seller
Author(s)
Pages
434
Publisher Stock #
GWG1-D
File Size:
40.22 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF Click for more information
Watermarked PDF

These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.

Warning: If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked title:

File Last Updated:
June 29, 2018
This title was added to our catalog on June 29, 2018.